It's become the Summer of falling out of love with gamedev for me or maybe it's just another temporary round of significant burn out. In this post, I'll show you thoroughly with lots of clips what unfinished thing I built this Summer.
Snow deformation is a cool effect where as you walk in snow, it deforms it in a trail along where you walk. There's a handful of different ways this can be done. Here I cover a way using particle effects, an orthogonal camera and a Shader on the deformed surface.
Basically no one understands it or likes it. In this post I'm going to try to cope but also figure out how I might avoid several pitfalls in the future.